***Updated for iOS 10!***
***Lock in your price for Platino 4 and reserve your spot in the upcoming Beta Program! (Announcement coming soon)***
Platino Studio Features
No need for a third-party IDE! Now you can build apps and games in one complete product
Includes the Platino Game Engine 3.0 for spectacular 2D/2.5D game development
Built from the ground-up for more stability, a smaller download package, and improved performance
Import your existing Ti-SDK – based projects
Fully supports all existing Ti APIs, modules, components, and Alloy!
No need to stay online! Studio only has to check in once in a while to make sure your license is up-to-date.
Fully functional 30-day trial! If you can build an app or game in 30 days, it’s free!
Platino 3 Features
*iOS apps require Mac OS X
Native Code: All developers can extend Platino with their own native code if desired (yes, even trial users!)
Widgets: From your single code base, native widgets will be used on iOS and Android, nothing is "faked"
Native: Platino produces truly native builds, not HTML5, no asterisk with a tiny, hidden footnote - just native binaries
Sprites: Easily add animated sprites to your games using sprite sheets with simple but powerful APIs
Particles: Use particle effects in your games to show realistic smoke, explosions, burst effects and more
PhysicsJS: Get unbeatable performance with an intuitive, easy-to-implement physics engine with a well documented set of APIs (and a sample, of course!)
Sample Code: Our sample code is always growing and is updated each time we add a new feature
Documentation: Our docs are clean, clear and easy to search; we update them every release
Releases: We update Platino often; releases are well tested and although we focus on fixing bugs, we always push to include new features everyone can get excited about
A Dedicated Team: Our team is comprised primarily of developers, with various backgrounds, who understand what an engine needs; between us we have decades of experience in the industry
Scaling: Easily scale your content for every device resolution and ratio, making fragmentation much more manageable