Blog

More Platino 4 News Coming. But First, Some Notes on Platino 3

(Updated 12/26/2016) We know it's been a while since we posted on here, and we'll be far more active in 2017 as we approach the release of Platino 4.  But for now, since our recent announcement of the big price reduction on Platino Studio / Platino 3 and the upcoming Beta, we've had a few questions come...
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An Open Letter to our Developers

Developing apps is fun.  Developing games even more so ... Sometimes developing the tools, we have days that are far less fun. So, we wanted to take a moment to explain to our loyal customers and followers what is going on, in a little more detail than the notice posted on our store.  When we sent...
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Platino 2.9

Platino 2.9 is here - a teasing and auspicious number, and one I’m pretty excited about. Most of the features, fixes and tweaks are either internal or relatively minor, but we’ve come leaps and bounds as a team in realizing exactly what we foresee in this product’s future. As such, this release...
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The Platino Ruble

I came to this company as someone fairly unfamiliar with the Titanium framework, which means I had pretty strong preconceptions about the workflow in a game engine. I still do. However, as I came to understand Titanium and all of its nuances, I started to realize that I need to re-think the way I look...
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Platino: First Impressions, by Core Engineer Joseph Austin

When I first got my hands on the codebase for Platino, I had a few concerns. The market has been flooded with affordable, user-friendly game engines which boast ‘no coding required’, while Platino is a traditional IDE-oriented, 2D/2.5D engine which, for now (innocent cough), only ships to mobile operating systems. Is such a thing still...
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